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Savannah College of Art and Design - BFA, 2021

  • Major in Animation and Minor in Drawing

  • SCAD Academic Honors Scholarship

  • SCAD Dean's List

AnimSchool - Certificate in 3D Character Animation Program, 2021

  • Received mentorship in crafting authentic performances that resonate with all audiences

Animator, Digital Frontier FX, Los Angeles, CA - Aug. 2023 - Apr. 2024

  • Responsible for delivering instructional animation video for Meta headset.

Animator, Digital Frontier FX, Los Angeles, CA - Aug. 2023 - Apr. 2024

  • Nezha 2: Utilized clients animation to place and drive the logic of the crowd using MiArmy

  • Xeno: Provided creature animation to match the on set costumed actor and cleaned up motion capture data.

Animator, MPC, Montreal, QC - Mar. 2022 - Mar. 2023

  • Conducted facial rig tests and animated character shot for Snow White, blending hand-keyed and motion capture.

  • Uilized motion capture and implemented dialogue changes for Transformers, and provided complex animation for feline creatures in Kraven the Hunter and UFO in Nope.

Animator, Framestore, Los Angeles, CA - Jan. 2022 - Feb. 2022

  • 'Old Friends' Super-bowl Ad: Crafted layouts, set decoration and animation for Meta Super-Bowl 2022 ad to bring the client's creative vision to life

Animator, Pixomondo, Los Angeles, CA - Jul. 2021 - Dec. 2021

  • Day Shift: Animated naturalistic and stylized characters in a high-speed chase. Leveraged unreal engine 5 for the stylized characters racing.

  • Lost in Space S3 Ep 5 & 8: Provided tech fixes on space worm and crafted believable crowd animation for the alien robots during the climactic finale.

Animator, Pixomondo, Los Angeles, CA - Jul. 2021 - Dec. 2021

  • Day Shift: Animated naturalistic and stylized characters in a high-speed chase. Leveraged unreal engine 5 for the stylized characters racing.

  • Lost in Space S3 Ep 5 & 8: Provided tech fixes on space worm and crafted believable crowd animation for the alien robots during the climactic finale.

Animator, Activision Vicarious Visions, Albany, NY - Jun. 2020 - Aug. 2020

  • Created game cinematics inside Maya and semlessly integrated into Unreal Engine 5

  • Trained to enhance appeal with naturalistic and cartoony animation for games.

  • Animation world Network "Bearly" highlighted and published by AWN - Dec.29, 2020

  • Panelist at SCAD Anim Fest to discuss the creation of "Bearly" - Sept. 26, 2020

  • Software: Maya, Blender, Substance Painter, Unreal Engine 5, Shotgrid, Animbot, Studio Library, Adobe creative suite, Davinci Resolve, Mi Army, Mac OS, Linux, Windows

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